apply plugin: 'com.android.application'

android {
    compileSdkVersion 31

    lintOptions {
        checkReleaseBuilds false
        // Or, if you prefer, you can continue to check for errors in release builds,
        // but continue the build even when errors are found:
        abortOnError false
    }
    defaultConfig {
        applicationId "com.example.myapplication"
        minSdkVersion 19
        targetSdkVersion 31
        versionCode 1
        versionName "1.0"


        ndk {
            //设置支持的SO库架构(开发者可以根据需要,选择一个或多个平台的so)
            abiFilters "armeabi-v7a", "x86"//, "arm64-v8a", ,"arm64-v8a","x86_64"
        }
    }

    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
        }
    }

    viewBinding {
        enabled = true
    }
}


repositories {
    flatDir {
        dirs 'libs'
    }
    mavenCentral()
}

dependencies {
    implementation fileTree(include: ['*.jar'], dir: 'libs')
    implementation 'androidx.appcompat:appcompat:1.4.1'
    implementation 'androidx.constraintlayout:constraintlayout:2.1.3'
    implementation project(':library-push')
    implementation(name: 'libuvccamera-release', ext: 'aar') {
        exclude module: 'support-v4'
        exclude module: 'appcompat-v7'
    }
    implementation 'io.reactivex.rxjava2:rxjava:2.1.6'
    implementation 'io.reactivex.rxjava2:rxandroid:2.0.1'
    implementation 'com.github.bumptech.glide:glide:4.12.0'
    implementation 'androidx.lifecycle:lifecycle-extensions:2.2.0'
    implementation 'androidx.lifecycle:lifecycle-reactivestreams:2.4.1'
    implementation project(path: ':library-ijkplayer')
    annotationProcessor 'androidx.lifecycle:lifecycle-compiler:2.0.0'
}