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							# pragma once 
  
						
						
						
							 
						
						
						
							# include  <mutex> 
  
						
						
						
							# include  "Frame.h" 
  
						
						
						
							 
						
						
						
							
 
						
						
						
							class  FrameFactory 
 
						
						
						
							{ 
 
						
						
						
							public : 
 
						
						
						
							    static  FrameFactory  *  GetInstance ( )  { 
 
						
						
						
							        if ( ! m_pInstance ) 
 
						
						
						
							        { 
 
						
						
						
							            m_mutex . lock ( ) ; 
 
						
						
						
							            if ( ! m_pInstance ) 
 
						
						
						
							            { 
 
						
						
						
							                m_pInstance  =  new  FrameFactory ( ) ; 
 
						
						
						
							            } 
 
						
						
						
							            m_mutex . unlock ( ) ; 
 
						
						
						
							        } 
 
						
						
						
							        return  m_pInstance ; 
 
						
						
						
							    } 
 
						
						
						
							
 
						
						
						
							    // 根据设备类型建造不同的设备
  
						
						
						
							static  Frame  * createFrame ( int  type ,  int  direct ) ; 
 
						
						
						
							
 
						
						
						
							private : 
 
						
						
						
							    FrameFactory ( ) { } ; 
 
						
						
						
							
 
						
						
						
							private : 
 
						
						
						
							    static  FrameFactory  * m_pInstance ; 
 
						
						
						
							    static  std : : mutex  m_mutex ; 
 
						
						
						
							
 
						
						
						
							private : 
 
						
						
						
							    // 垃圾回收类,   
						
						
						
							class  Garbo 
 
						
						
						
							    { 
 
						
						
						
							    public : 
 
						
						
						
							        ~ Garbo ( ) 
 
						
						
						
							        { 
 
						
						
						
							            if  ( FrameFactory : : m_pInstance ) 
 
						
						
						
							            { 
 
						
						
						
							                delete  FrameFactory : : m_pInstance ; 
 
						
						
						
							            } 
 
						
						
						
							        } 
 
						
						
						
							    } ; 
 
						
						
						
							    // 定义一个静态成员,在程序结束时,系统会调用它的析构函数
  
						
						
						
							static  Garbo  m_Garbo ; 
 
						
						
						
							} ;